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GPU Zen 4: Advanced Rendering Techniques
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GPU Zen 4: Advanced Rendering Techniques

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Shop GPU Zen 4: Advanced Rendering Techniques online at a best price in Luxembourg. B0GNZJPVZ4
  • Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU.I General RenderingNicolas Lopez and Victor Blanco Ruiz, Editors1. Visibility Buffer and Deferred Rendering in DOOM: The Dark AgesDominik Lazarek, Philip Hammer, and Jean Geffroy2. Volumetric Clouds and Atmosphere in DOOM: The Dark AgesYixin Wang3. Animating Trees in Assassin’s Creed ShadowsMaxime Beaudoin and Jade Marcoux-Ouellet4. Remote Particle EditorNicola Palomba and Wolfgang EngelII Ray TracingLaura Reznikov and Edie Comas, Editors5. Ray Tracing the World of Assassin’s Creed ShadowsWilliam Bussière, Luc Leblanc, Eric Charpenay, and Melino Conte6. Ray Tracing Thousands of Lights for Direct Illumination in SnowdropQuentin Kuenlin, Gauthier Viau, and Paula Jukarainen7. ReSTIR-Based Path Tracing in Unreal Engine 5Jiayin Cao and Daqi Lin8. Hash-Based Hierarchical Radiance BinningYoussef Abusamra and Andrei BazzaevIII Tools of the TradeKirill Bazhenov, Editor9. Real-Time Neural Network Implementation for GPUsJakub Bokšanský10. Practical Unbounded Hash-Grid Encoding for Neural Radiance CachingAtsushi Yoshimura, Sho Ikeda, and Takahiro Harada11. Continuous Streaming Systems in Game Engines: Architectures for Real-Time Asset ManagementJonathan Haberl12. Comprehensive Neural MaterialsZilin Xu, Xiang Chen, Beibei Wang, Lu Wang, Zahra Montazeri,and Ling-Qi Yan
Publisher Independently published
Publication date February 17, 2026
Language English
Print length 367 pages
ISBN-13 979-8248315277
Item Weight 1.74 pounds (790 grams)
Reading age Baby - 18 years
Dimensions 7.5 x 0.83 x 9.25 inches (19.1 x 2.1 x 23.5 cm)
Book 5 of 5 GPU Zen

Product Description

GPU Zen 4: Advanced Rendering Techniques

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